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Game Overview

Game Overview

Cyber Arena is a compact autobattler shaped by the same design pressure as Dota Underlords Knockout: short sessions, fast pivots, and a lot of value packed into each round.

Core Loop

  1. Pick one of three starter boards.
  2. Spend gold on heroes, rerolls, and item choices.
  3. Place units, assign items, and commit to the fight.
  4. Resolve combat.
  5. Collect rewards and repeat.

Reference Math We Keep Visible

RulePractical effect
3 starter options, 1 free rerollEarly decisions matter, but the opening is not purely random.
4 lives totalEvery loss is significant.
Start at level 5 with 1 XPThe first upgrade happens almost immediately.
+1 XP per round, 2 XP per levelLevels advance on a fixed cadence.
2 copies for 2★, then 2 more for 3★Three-star heroes are reachable inside one short match.
Base gold starts at 6 and climbs 6, 7, 9, 10, 12...The economy supports active rolling instead of hoarding.
No interest, no streak goldThe game is about tempo, not banking.
Items appear on odd roundsEach loot decision has high impact.

Why This Matters

This structure keeps the match readable on small screens and makes the UI expose the right information at the right time:

  • current lives
  • round-based gold
  • level and XP timing
  • starter rerolls
  • item reroll availability
  • 2★ / 3★ breakpoints

The frontend is responsible for interaction and visual feedback, while the server handles battle simulation and state persistence.

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